
holding shift while pressing the button will give you a secondary result).The Early Creature Creator is a type of creature creator that can be accessed by entering in the "Create" tab and "Create a Creature" icon, or after completing the Cell Stage. If there is a modding community and the game files can be unpacked/repacked, then you might have a good shot at it.Ī very simple workaround would be to use the existing buttons and find where they are handled in code, then, write a script that will allow you to assign multiple functions to the button (e.g. The use of direct3d may work, but it's probably not ideal for what you're wanting. This is the part that others have said would be very difficult to accomplish, and I agree. I was thinking, if Cheat Engine has the the capability to allow changes in the UI, and reassemble the executable file, that would be the way to go. It could be a simple boolean value where changing a 0 to a 1 will give you the ability. It should be relatively easy to use CE to find the values that determine whether or not you can sneak/sprint. I need to see it's going to be easier to use Cheat Engine to change the abilities of the other appendages, (ie, the feet parts) or hacking the files so that all parts have the Sneak and Sprint abilities. Anyway, there are many options.some, better than others. However, you can create a trainer that will serve as a launcher, that way, you can use it for your game shortcut, similar to having the changes permanent. That said, you can make the changes permanent, but it will take some time and require starting from scratch, using a different approach. If you run the game again, without running CE, the options will not be there. If you're referring to the table options, all of those are memory patches and are not permanent. I need also to learn if Cheat engine is able to save these entries, output a disassembled or new executable with the hotkeys in tact. It could be a simple matter of fine-tuning the AOB signatures. Removed //, and get the next charctor error and so on.īefore you start making radical changes, it is possible that you may be able to get the table working, even for your custom files, as previously mentioned.
#SPORE CREATURE CREATOR SPECIAL HOTKEYS CODE#
I placed your table in place of "-Put your code here"Īttempt to execute, and get error: Unexpected "//", Timer_setEnabled(t, true) - Turns the timer on Timer_setInterval(t, 50) - Sets the tickrate of the timer in milliseconds Timer_onTimer(t, main) - When the timer ticks, call the function main T = createTimer(nil, false) - create a Timer object and assign it to variable t I forum searched "Assign a hotkey" and found "how do I set a hotkey that executes my. finding the walk/sneak and the run/sprint values behind the buttons allude me.Īhh, in order to to see the sneak and sprint buttons you have to have creature parts with higher ability levels.ĭownloadable here - mediafire dot com/download/y57xvs2dqvyqfnp/Parts.package

Preferably: Sneak and Sprint in the test drive area. I would like to either have those buttons or hot keys in the test drive area, or simply have the creature walk in place in test drive mode, or have the "Capture Avatar Gif" button function in the Creature Ability section. The only place I see those buttons now is in the Creature Ability section of sporeapidia (where you choose a pre created creature, and in the Creature Editor (where you choose the attributes of your creature.)

#SPORE CREATURE CREATOR SPECIAL HOTKEYS PATCH#
In the game, / The Creature Creator, older versions were able to accept a patch that included Sprint, Sneak, and walk in place buttons in the Creature Test Drive area.

If a value is displayed, I have no problem altering them. Just to clarify, you want to be able to run in place while in-game? And you want to be able to trigger that, on-the-fly? Maybe someone else will chime in with a solution, before then. In the meantime, I would suggest trying to learn some of the basics. I will take a look at the game when I have more time. But if you do not communicate that and I keep repeating myself while you keep doing your own thing, we will get nowhere. If you do not know something, just ask (or read through the forum).
