

So how do you reach the correct mix of water, fire, and poison markers? The correct pattern (in the 4 X 4 pressure plate grid from left to right) is to place your characters or heavy objects on the spot marked "1" like this: Alternatively, if you have enough heavy objects, you could just set them all on there and not unchain the group at all. Then, set one of the big stone vases on the final spot, since you only have four characters but need to step on five plates. To get this puzzle solved and open the door, unchain your four characters and have them stand on each corresponding pressure plate. You need to step on five pressure plates, but you can only have four characters in your party at any one time! The pattern you are trying to mimic with pressure platesĮven with the elemental abilities highlighted in the air, there's still a major catch though.

You have to use that changing pattern to get the specific sequence of elements shown in front of the locked door. If three are nearby, it will change to poison. If two are standing next to each other, they will change to fire. The element for each plate changes based on where you are standing and how many plates are pressed.įor instance, if one person is standing on a plate, the nearby plates will be water. While it counts as a Source power, it doesn't cost any Source points to use, so it can be freely utilized for this puzzle.Ī pattern of elemental images will appear over the pressure plates showing where you need specific plates to be pressed. Spirit Vision is acquired during the main quest line and can't be missed, so if you don't have it yet while in the basement, go back and complete some storyline segments. until you activate Spirit Vision, which shows you the solution. Clearly there's a pattern where you need to stand on the plates - but unless you got lucky trying out dozens of random combinations, this one is next to impossible to figure out organically.
#DIVINITY ORIGINAL SIN 2 NOXIOUS BULB HOW TO#
How to Solve the Divinity: Original Sin 2 Mordus PuzzleĮventually in Mordus' basement, you come across a room covered in pressure plates and a door that can't be opened. Below we walk you through the solution, which requires a little ingenuity and a special Source power. He is the Scoundrel Merchant.One of these puzzles has players consistently stumped if they don't put all their abilities to use. When you reach Driftwood, there's a seemingly unsolvable puzzle in the basement of Mordus' house during the A Taste Of Freedom quest. You can find Exter between the eastern entrance of the Seeker’s Hideout and the shrine looking at his maps.

Rezik is a Hydrosophist Book Vendor.īahara is a Lizard and is located at the entrance of the Seeker’s Hideout, which she is assigned to guard.

Rezik is located in a tent located outside on the West side of the Fort Joy Room where the Camp Boss Girff is present. Divinity Original Sin 2 Merchants Locationsĭivinity Original Sin 2 has many merchants scattered around the world that you access and buy items from. We have curated this Original Sin 2 Merchants Locations Guide, so you can easily unlock and locate all the available merchants in the game.įor more help on Divinity Original Sin 2, you can check out our Crafting Guide, Character Builds Guide, and Skill Combos / Weapons Guide. Divinity Original Sin 2 has a number of merchants which sell you various items. In this Divinity Original Sin 2 Merchants Locations Guide, we have listed all the Merchants in the game Divinity Original Sin 2.
